# NETRUNNER // Intrusion Defense

**cyberpunk roguelike tower defense**. Deploy turrets, draft cards,

commit to build paths, and survive 7 acts of escalating intrusions.

## Features

**14 turrets**, each with 3 branching upgrade paths (84 upgrade cards)

**18 enemies** with full damage-type resistance matchups

**Runners** — pick a persona with unique passives and a banned turret

**Port/Protocol exploits** — match turret specialties against enemy

  open ports for +25% damage

**Brutal Mode** endgame — unlocked after all 7 acts cleared on Hard

**Seeded daily / weekly / monthly challenges** with personal-best tracking

**Cosmetic chromas** unlocked via lifetime milestones — one per turret

## How to play

Tap a grid cell to place a turret. Tap a placed turret to change targeting,

trigger OVERDRIVE, or remove it. Between waves, pick a card from the

level-up draft. Adjacent turrets form SUBNET links — mix types for bonus damage.

Full **HOW TO PLAY** inside the game.

## Controls

- Mouse / touch: everything

- `Space`: start wave

- `[O]` (with turret selected): trigger OVERDRIVE

## Technical

Plays in any modern browser. No account, no ads, no nags. Progress saved locally — clearing browser data resets it. Works on mobile in landscape.

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